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Semi-Transparent Rendering / BlendState?
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6
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1370
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June 2, 2020
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How can i use GameTime in other class??
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5
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2308
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June 2, 2020
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Texture is transparent but shouldn't be
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4
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924
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May 29, 2020
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Help request for Graphical difference in Monogame .Net Core build
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8
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1402
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May 29, 2020
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Height/Distance based fog
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1
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1931
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May 25, 2020
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Lighting with BasicEffect seems way overexposed
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6
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4497
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May 23, 2020
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Resolution Independent Rendering in Fullscreen Mode
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7
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6530
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May 17, 2020
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.TMX TiledSharp Map Rendering
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1
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2215
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May 16, 2020
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OpenGL use all Textureslots not only 16.
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9
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1626
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May 15, 2020
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Can't run multiple shader passes on text
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14
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2020
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May 14, 2020
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[Solved] 2D sprites Shake
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8
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3092
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May 4, 2020
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[Solved] Jittery, Choppy Frame Movement for 2D game
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17
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9027
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May 2, 2020
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( Solved ) Fitting and centering model on camera ?
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4
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979
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April 27, 2020
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Issue with float3 parameter in my shader
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9
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2257
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April 27, 2020
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Effects not working in DirectX
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9
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2796
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April 26, 2020
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Access depth buffer without creating shader that extracts the z-depth of each pixel
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2
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834
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April 26, 2020
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Accessing Z coordinates
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4
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1102
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April 20, 2020
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GraphicsDevice Viewport changes when Game is started and after resume from background [Monogame on Android ]
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5
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3070
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April 17, 2020
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Useful trick
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0
|
910
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April 17, 2020
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Glitch with point lights on Android in deferred rendering
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10
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2358
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April 16, 2020
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RenderTarget2D to clipboard
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14
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2512
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April 8, 2020
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RenderTarget2D and Backbuffer render depth differently? CullMode being ignored!
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5
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3101
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March 25, 2020
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[SOLVED] DrawUserPrimitives culling parts of mesh with RasterizerState.CullNone
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1
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985
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March 24, 2020
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Rendertarget alpha is always 0?
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3
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1582
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March 20, 2020
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Hardware Instancing / Shader
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9
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3796
|
March 16, 2020
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Mixed render target use (multiple and not)
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4
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2310
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March 15, 2020
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HW model instancing
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1
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1422
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March 11, 2020
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How to reference fonts with spaces in names - SpriteFonts
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4
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1505
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March 10, 2020
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Help With Shaders and Lighting (Solved)
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1
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1398
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March 10, 2020
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[Solved] Graphical Glitch
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3
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1194
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March 9, 2020
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