A high quality bloom filter for your monogame application [on github]
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2
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4272
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February 19, 2017
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Creating SkinnedEffect at runtime not working
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3
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2548
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February 16, 2017
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What would be the best way to draw text that follows a curve
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3
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3205
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February 15, 2017
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[SOLVED] Appropriating Pipeline spritefont code - stuck on SharpFont
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2
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2749
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February 12, 2017
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Changing colour palettes is possible? (Game Boy Color style)
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2
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4362
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February 11, 2017
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Get Pixel Color on Screen?
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1
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2579
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February 9, 2017
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[SOLVED] Color histogram of texture via shader
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14
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6652
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February 9, 2017
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Sampler precision and format?
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3
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2192
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February 8, 2017
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Effecting to some SpriteBatches ploblem.
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4
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2304
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February 7, 2017
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Runtime Shader Modification and Chaining
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16
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6379
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February 6, 2017
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Writing depth to a RenderTarget with high precision
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23
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7418
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February 2, 2017
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Apply Effect to single instance of SpriteBatch.Draw
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3
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3662
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January 30, 2017
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Animation with key frames
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3
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2700
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January 29, 2017
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2d transformations hierarchy (like with bones) with matrix
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8
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7380
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January 28, 2017
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Struggling with 3D.
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1
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2603
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January 27, 2017
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Vertex Shader Tex2D Support/Bug
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4
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2677
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January 27, 2017
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3D Modeling,rigging and animation pipeline
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6
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4056
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January 27, 2017
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MG Graphics API: State of affairs
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10
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5073
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January 27, 2017
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[SOLVED] Simple 2D lighting in HLSL not working.(Tried everything)
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3
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4468
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January 26, 2017
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[SOLVED] Stencil not working
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8
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3648
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January 25, 2017
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xBR Filter
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22
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8119
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January 25, 2017
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[SOLVED] Invisible triangles in orthographic projection? (Gimbal Lock)
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10
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3064
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January 24, 2017
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Custom vertex declaration for use in 2D?
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5
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3909
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January 23, 2017
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Shaders working on iOS but not Android (Workaround found)
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9
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3825
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January 17, 2017
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Gray borders around .png images with TriangleList
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8
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2774
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January 17, 2017
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[SOLVED] BlendState question
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2
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2067
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January 15, 2017
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[SOLVED] Texture Coordinates aren't working properly
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4
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2882
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January 13, 2017
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Drawuserprimitives lag
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2
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2016
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January 12, 2017
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Light Shader 2d
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3
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6213
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January 11, 2017
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SpriteSortMode.FrontToBack and CustomEffects
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10
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7089
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January 9, 2017
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