Shader code dropping normal when translating to GLSL - Monogame bug?
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6
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2967
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June 1, 2016
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Texture Format option explained?
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3
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2374
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January 28, 2019
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Origin limits, or generated texture issues?
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0
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1078
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January 26, 2019
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Mipmapping levels for model
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0
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1156
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January 23, 2019
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How can I use these shaders?
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1
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1159
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January 22, 2019
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Question : vertex id
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2
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1348
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January 18, 2019
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How to create basic shapes without getting sharp edges ?
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38
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6422
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January 12, 2019
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Issue with weird lines on textures
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2
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1957
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January 5, 2019
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[SOLVED] PixelShader for replacing colors not working as expected
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8
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3504
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January 2, 2019
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[SOLVED] Difficulty using RenderTarget2D with a camera
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4
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3727
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December 27, 2018
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Screenspace Decal
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26
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6705
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December 24, 2018
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Problem with drawing part of Texture2D [HealthBar]
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1
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1557
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December 22, 2018
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[SOLVED] SaveAsJpeg not Writing to the File
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4
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1395
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December 20, 2018
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[SOLVED] Missing vertex type of Vertex Position Normal Tangent Binormal ?
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5
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2354
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December 17, 2018
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how can I make vector3 y axis from 0 not to 0 ?
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3
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1446
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December 16, 2018
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SurfaceFormat.Rgba1010102 doesn’t work
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0
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1085
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December 15, 2018
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Camera2D - create isometric view
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2
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4126
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December 13, 2018
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Why is my sprite stretched wrong?
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10
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2399
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December 12, 2018
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Problem with screenspace projection
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3
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1462
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December 11, 2018
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Camera Lerp following player causes UI issues
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1
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1227
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December 10, 2018
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Viewport setting (X, Y) does not work while rendering using RenderTarget
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3
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1550
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December 9, 2018
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Limitations on array sizes in shader
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5
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2194
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December 6, 2018
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Bump Map Shader for Water
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3
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2969
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December 6, 2018
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[SOLVED] Texture loading during splash screen display
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9
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3082
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December 5, 2018
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MonoGame shaders from a complete beginner's state?
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11
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13796
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December 4, 2018
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[SOLVED] Specific shader doesn't work in MonoGame (but works in XNA)
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3
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1720
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December 3, 2018
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Jjagg's IPrimitiveBatcher.cs
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3
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1282
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November 30, 2018
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Diffuse light shader with indexed primitives
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1
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1199
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November 30, 2018
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Texture array question
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5
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1482
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November 30, 2018
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Sprite not rendering in correct position
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9
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1801
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November 26, 2018
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