How do you handle fonts at various screen/buffer resolutions?
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10
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7603
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November 26, 2018
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[SOLVED] Same Vector Different Position
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3
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1585
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November 24, 2018
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Opacity when creating lightsources
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2
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1483
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November 24, 2018
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Houston I have a simple shadow map problem
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3
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1680
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November 21, 2018
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Monogame Vector Graphics
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4
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9451
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September 2, 2015
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Shader - On OpenGL removes Texture2D
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2
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1426
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November 20, 2018
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Texture tap in vertex shader
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5
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1953
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November 20, 2018
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Instanced Geometry performance
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15
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2936
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November 15, 2018
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Texture2D.FromStream( ) no longer works...?
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11
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4832
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November 15, 2018
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if-else in shaders: is it really bad?
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10
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13419
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November 14, 2018
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No suitable GraphicsDevice exception thrown when running game on older computers
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3
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1597
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November 10, 2018
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How do I draw a 2d texture onto another one?
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3
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7438
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November 10, 2018
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SurfaceFormat.Rgba64 doesn't work
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7
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1713
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November 9, 2018
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[SOLVED] Screen cleared when changing RenderTarget(s) on GraphicsDevice (MonoGame 3.6.0.1625)
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7
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6013
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November 8, 2018
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HLSL multiple output and ColorWriteEnable
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0
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1569
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November 5, 2018
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MonoGame is crashing in 16 bit depth
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1
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1322
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November 5, 2018
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Android shader condition not working
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3
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1394
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November 3, 2018
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Problem compiling shader code
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1
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2014
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November 2, 2018
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GraphicDevice.Present() giving me almost no result in async loading
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5
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1877
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October 31, 2018
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How to bend sprite into curve path?
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4
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3273
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October 29, 2018
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Draw size and rotation
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6
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9447
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October 24, 2018
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2D Lighting Shader Multiple Lights
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0
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1651
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October 18, 2018
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RenderTarget2D - SurfaceFormat.Alpha8 gets ignored?
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0
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1420
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October 16, 2018
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Collision coulors
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2
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1422
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October 15, 2018
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Sampler states unsync bug from XNA 4.0, is it fixed in Monogame?
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1
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1277
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October 11, 2018
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tutorial on recreating old graphics systems in monogame?
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1
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1825
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October 10, 2018
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SOLVED - Problems changing resolution with render target
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3
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2350
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October 10, 2018
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Get Triangle Primitive in Vertex Shader
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5
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2390
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October 6, 2018
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XNA to Monogame Guassian Blur Effect broken
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2
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3507
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October 1, 2018
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how light baking work in realtime rendering?
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5
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3567
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October 1, 2018
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