A high quality bloom filter for your monogame application [on github]
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2
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4268
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February 19, 2017
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Creating SkinnedEffect at runtime not working
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3
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2545
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February 16, 2017
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What would be the best way to draw text that follows a curve
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3
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3201
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February 15, 2017
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[SOLVED] Appropriating Pipeline spritefont code - stuck on SharpFont
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2
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2746
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February 12, 2017
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Changing colour palettes is possible? (Game Boy Color style)
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2
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4360
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February 11, 2017
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Get Pixel Color on Screen?
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1
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2577
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February 9, 2017
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[SOLVED] Color histogram of texture via shader
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14
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6644
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February 9, 2017
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Sampler precision and format?
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3
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2190
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February 8, 2017
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Effecting to some SpriteBatches ploblem.
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4
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2303
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February 7, 2017
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Runtime Shader Modification and Chaining
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16
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6376
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February 6, 2017
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Writing depth to a RenderTarget with high precision
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23
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7407
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February 2, 2017
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Apply Effect to single instance of SpriteBatch.Draw
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3
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3661
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January 30, 2017
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Animation with key frames
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3
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2696
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January 29, 2017
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2d transformations hierarchy (like with bones) with matrix
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8
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7376
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January 28, 2017
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Struggling with 3D.
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1
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2599
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January 27, 2017
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Vertex Shader Tex2D Support/Bug
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4
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2674
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January 27, 2017
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3D Modeling,rigging and animation pipeline
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6
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4046
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January 27, 2017
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MG Graphics API: State of affairs
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10
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5067
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January 27, 2017
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[SOLVED] Simple 2D lighting in HLSL not working.(Tried everything)
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3
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4464
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January 26, 2017
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[SOLVED] Stencil not working
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8
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3646
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January 25, 2017
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xBR Filter
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22
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8108
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January 25, 2017
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[SOLVED] Invisible triangles in orthographic projection? (Gimbal Lock)
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10
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3063
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January 24, 2017
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Custom vertex declaration for use in 2D?
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5
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3904
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January 23, 2017
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Shaders working on iOS but not Android (Workaround found)
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9
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3823
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January 17, 2017
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Gray borders around .png images with TriangleList
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8
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2771
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January 17, 2017
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[SOLVED] BlendState question
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2
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2064
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January 15, 2017
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[SOLVED] Texture Coordinates aren't working properly
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4
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2878
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January 13, 2017
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Drawuserprimitives lag
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2
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2014
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January 12, 2017
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Light Shader 2d
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3
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6207
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January 11, 2017
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SpriteSortMode.FrontToBack and CustomEffects
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10
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7076
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January 9, 2017
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