IntermediateSerializer.Serialize not work
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3
|
1958
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October 13, 2021
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MGCB Barfs on fbx file
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6
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1525
|
October 1, 2021
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Content pipeline automation testing?
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4
|
802
|
September 8, 2021
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Loading fbx models without turning them to xnb - am I doing it right?
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0
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830
|
September 3, 2021
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XNB Size for Sound Effects
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17
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1460
|
August 29, 2021
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SpriteFont build error
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2
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726
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August 19, 2021
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Content Processors in 3.8
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3
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1496
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August 10, 2021
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.mgcb keeps opening in Visual Studio
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14
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6934
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August 3, 2021
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Assets metadata and discoverability
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5
|
1340
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July 26, 2021
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OpenGL effect build error .NET5
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1
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631
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July 7, 2021
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Ship content with MonoGame using NuGet
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5
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1485
|
June 11, 2021
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[SOLVED] Pipeline extension 3.8 Unable to load DLL 'FreeImage'
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5
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2591
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June 10, 2021
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Content project filename not passed to MGCB.exe
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|
10
|
7431
|
June 4, 2021
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Infinitespace Studios Remote Effect Processor Closing its Doors
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6
|
910
|
May 22, 2021
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Is it possible to temporarily resize a sprite for a sliding mechanic?
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1
|
740
|
May 9, 2021
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Problem with loading content
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5
|
2021
|
May 6, 2021
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Cant load in ProjectMercury particles (SOLVED!)
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17
|
3391
|
May 3, 2021
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Monogame PipelineManager Class
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1
|
748
|
April 24, 2021
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content file not found
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0
|
650
|
March 17, 2021
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How do I export an XML file to the content directory?
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1
|
1104
|
March 4, 2021
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Progress of sorts
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2
|
687
|
February 25, 2021
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MGCB Crashing
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|
1
|
748
|
February 25, 2021
|
Building Content During Runtime Missing DLLs
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|
1
|
633
|
February 22, 2021
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Indexing Content / LoadByID?
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2
|
724
|
February 19, 2021
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How do I actually manage assets
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4
|
2788
|
February 15, 2021
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Loading content - best practice?
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13
|
7872
|
February 2, 2021
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[SOLVED] Shader compile successful in Content Builder Editor but fails in IDE project build
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0
|
1022
|
January 20, 2021
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Moogame is not generating Debug.xnb [LINUX]
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1
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801
|
January 18, 2021
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My shaders are visible in the content publish directory
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2
|
769
|
January 4, 2021
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Alternative to System.Drawing in Pipeline Tool
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4
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1314
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December 20, 2020
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