MGCB Barfs on fbx file
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6
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1384
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October 1, 2021
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Content pipeline automation testing?
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4
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718
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September 8, 2021
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Loading fbx models without turning them to xnb - am I doing it right?
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0
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738
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September 3, 2021
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XNB Size for Sound Effects
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17
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1325
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August 29, 2021
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SpriteFont build error
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2
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667
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August 19, 2021
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Content Processors in 3.8
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3
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1377
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August 10, 2021
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.mgcb keeps opening in Visual Studio
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14
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6665
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August 3, 2021
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Assets metadata and discoverability
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5
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1178
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July 26, 2021
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OpenGL effect build error .NET5
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1
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582
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July 7, 2021
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Ship content with MonoGame using NuGet
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5
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1369
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June 11, 2021
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[SOLVED] Pipeline extension 3.8 Unable to load DLL 'FreeImage'
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5
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2304
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June 10, 2021
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Content project filename not passed to MGCB.exe
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10
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7263
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June 4, 2021
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Infinitespace Studios Remote Effect Processor Closing its Doors
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6
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845
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May 22, 2021
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Is it possible to temporarily resize a sprite for a sliding mechanic?
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1
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683
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May 9, 2021
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Problem with loading content
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5
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1739
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May 6, 2021
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Cant load in ProjectMercury particles (SOLVED!)
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17
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3227
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May 3, 2021
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Monogame PipelineManager Class
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1
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700
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April 24, 2021
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content file not found
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0
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610
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March 17, 2021
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How do I export an XML file to the content directory?
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1
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1023
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March 4, 2021
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Progress of sorts
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2
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628
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February 25, 2021
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MGCB Crashing
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1
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687
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February 25, 2021
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Building Content During Runtime Missing DLLs
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1
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561
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February 22, 2021
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Indexing Content / LoadByID?
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2
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658
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February 19, 2021
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How do I actually manage assets
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4
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2416
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February 15, 2021
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Loading content - best practice?
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13
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6949
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February 2, 2021
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[SOLVED] Shader compile successful in Content Builder Editor but fails in IDE project build
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0
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919
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January 20, 2021
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Moogame is not generating Debug.xnb [LINUX]
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1
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725
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January 18, 2021
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My shaders are visible in the content publish directory
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2
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698
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January 4, 2021
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Alternative to System.Drawing in Pipeline Tool
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4
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1168
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December 20, 2020
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Sharing Content Between Projects - How To & Best Practice?
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13
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1960
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December 17, 2020
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