Graphics


Topic Replies Activity
Category definition for Graphics 1 February 19, 2014
RenderTarget2D to clipboard 5 April 6, 2020
Glitch with point lights on Android in deferred rendering 10 April 5, 2020
Building a Library of Images for Everyone 144 March 30, 2020
Matrix parameter not recognised in pixel shader? 2 March 26, 2020
RenderTarget2D and Backbuffer render depth differently? CullMode being ignored! 6 March 25, 2020
[SOLVED] DrawUserPrimitives culling parts of mesh with RasterizerState.CullNone 2 March 24, 2020
[SOLVED] Strange ghosting on moving sprites 9 March 23, 2020
Rendertarget alpha is always 0? 4 March 20, 2020
Hardware Instancing / Shader 10 March 16, 2020
Mixed render target use (multiple and not) 5 March 15, 2020
HW model instancing 2 March 11, 2020
How to reference fonts with spaces in names - SpriteFonts 5 March 10, 2020
Help With Shaders and Lighting (Solved) 2 March 10, 2020
[Solved] Graphical Glitch 4 March 9, 2020
[SOLVED] Colors too dark when drawing shapes with GPU 4 March 9, 2020
Problem rendering quads 3 March 6, 2020
I made a guide to setting up 3D Animations with Aether.Extras 1 March 5, 2020
Need some help with my tileengine 4 February 27, 2020
Fixing Billboarded Sprites Clipping into 3D Geometry 10 February 25, 2020
Graphics differ in .Net Core build 1 February 24, 2020
Compile a pixel shader from a string? 4 February 24, 2020
PBD Fluids,ComputeShaders and Monogame 13 February 20, 2020
Proper indexing from vertices 3 February 20, 2020
StbSharp: C# Port of Famous C Framework 10 February 19, 2020
Custom vertices not drawing 2 February 19, 2020
Ugly line primitives on DirectX. 3 February 17, 2020
Textures looks like blurried. 10 February 9, 2020
Sprites looks blurried on fullscreen 4 February 9, 2020
Drawing Big Tiled Map with Textured Quads 8 February 1, 2020