Trying to draw around 100,000+ non-changing (other than color, rarely) sprites
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10
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2321
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December 9, 2020
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Copy backbuffer to a rendertarget
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14
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5009
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December 6, 2020
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[Solved] Height/Distance based fog (again)
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4
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2867
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December 5, 2020
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Perspective 2D rendering with transformation matrix
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4
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2289
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December 5, 2020
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MSAA not working
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4
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904
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December 5, 2020
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Simple Mesh Shader
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4
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1718
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December 3, 2020
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Pixel-perfect image display
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12
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4593
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December 2, 2020
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Scaling RenderTarget2D to viewport causes blurriness
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14
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2798
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November 30, 2020
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Question about bitmask render
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1
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628
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November 29, 2020
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Images not being found on Linux port
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3
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551
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November 28, 2020
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Shader errors changing to DesktopGL
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12
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2044
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November 26, 2020
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Shader working in DesktopGL, but not WindowsDX
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2
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724
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November 24, 2020
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GraphicsAdapter.DefaultAdapter.CurrentDisplayMode Updating
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6
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922
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November 24, 2020
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Strange shader behaviour on Android (works fine on desktop)
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8
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738
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November 23, 2020
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Smooth Font Scaling Prototype
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3
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1820
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November 21, 2020
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Trying to use a multiplying blendstate to get results like image editors.
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4
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2315
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November 21, 2020
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Geometry shaders & Tessellation
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12
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3623
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November 19, 2020
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2D Player Characters in 3D World using Spine Animations
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9
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3152
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November 17, 2020
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[Solved] Water Depth Map Precision Problem
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2
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897
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November 16, 2020
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Simple 2D LightMap Shader Not Working
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7
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1744
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November 16, 2020
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[Resolved...ish] Shader Question
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24
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3011
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November 16, 2020
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Order Independent Transparency technique
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9
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2161
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November 14, 2020
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Depth buffer question
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6
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816
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November 12, 2020
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Robust method to import skinned fbx models?
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13
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3844
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November 11, 2020
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Light map generation
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22
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2805
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November 11, 2020
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[SOLVED] Changing screen resolution in cross platform game doesn't work in VS 2019
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5
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956
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November 9, 2020
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Wasted clock cycles in DrawBatch() ?
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27
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1338
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November 8, 2020
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[SOLVED] Changing only colors in a vertex buffer
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3
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921
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November 5, 2020
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[Source Code] Shadow maps and Light maps baked into texture using DeleD
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0
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811
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November 5, 2020
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Loading vertex positions as float array
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6
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785
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November 4, 2020
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