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Which Shader model are supported for Windows (DirectX) and crossplatform (OpenGL)
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1
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2357
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February 10, 2019
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Zooming with 3D Orthogonal Camera
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9
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2033
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August 26, 2021
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SSAO Artifacts
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8
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4745
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August 18, 2021
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Which UI for a Code Editor?
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1
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1141
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August 12, 2021
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How to set window position on current monitor?
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9
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3732
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August 7, 2021
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[Solved] Font Texture won't build
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2
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732
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August 6, 2021
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Flipped Sprites not displaying animations correctly
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5
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1310
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July 28, 2021
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Nintendo Switch - Docking/Undocking Resolution Changes
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4
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1453
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July 27, 2021
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MonoGame + OBS = Weird Behaviour
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6
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1493
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July 27, 2021
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Setting variables mystery (Content.Load)
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5
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1097
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July 27, 2021
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Scaling a sprite after rotating it
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11
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4123
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January 22, 2019
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sprite alphablend iusses if mixed with many lines
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0
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644
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July 22, 2021
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Any way to do large shader inputs in OpenGL?
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7
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1130
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July 20, 2021
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Why this shader parameters are optimized away?
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1
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1024
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July 16, 2021
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Packing Values in Texture2D
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5
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1779
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July 16, 2021
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Blending mode for semi-transparent texture and transparent buffer
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7
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2493
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July 14, 2021
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Texture bleeding when using non whole number scaling
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7
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1915
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July 13, 2021
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Possible window resolution bug in MonoGame 3.8 DesktopGL?
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4
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1111
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July 5, 2021
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RasterizerState.DepthBias usage?
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0
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889
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June 30, 2021
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Different Objects, Same Shadow Map
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4
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842
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June 30, 2021
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2D Cascaded shadow help
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15
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2791
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June 27, 2021
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Tutorial: How to get XNA's SkinnedSample working with MonoGame
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77
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37799
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June 21, 2021
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Translating a Position in 3D Orthographic Camera to 2D Camera
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8
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3348
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June 15, 2021
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Trying to find pixel perfect plane - Weird Unproject behavior
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2
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1113
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June 12, 2021
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Applying shader to particular tiles
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2
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1653
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June 12, 2021
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Is Triangle CW or CCW with respect to a Ray
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1
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1097
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June 11, 2021
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How can I draw only a part of 2D texture that overlays special color of another texture?
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4
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988
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June 7, 2021
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Is there any way to turn off/down the optimization for the hlsl compiler?
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1
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1520
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June 1, 2021
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DrawInstancedPrimitives ignores instance buffer data
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2
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1491
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May 25, 2021
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set the minfilter of a generated texture?
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1
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817
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May 24, 2021
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