Fullscreen mode isn't working correctly on Android
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0
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1429
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November 4, 2018
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Minimal example of drawing a quad into 2d space?
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6
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10664
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November 4, 2018
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It's possible to use Content Manager without the Game class?
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0
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1393
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November 3, 2018
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Android shader condition not working
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3
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1428
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November 3, 2018
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Physics (Again)
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5
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2045
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November 2, 2018
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MenuElement MouseHover Bound inaccuracy in VBox
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0
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1131
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November 2, 2018
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Problem compiling shader code
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1
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2072
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November 2, 2018
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How to detect how many gamepads/players are available on a platform?
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1
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3095
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December 1, 2015
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Setup source code and start example to debug Monogame execution
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6
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3283
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November 1, 2018
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GraphicDevice.Present() giving me almost no result in async loading
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5
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1930
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October 31, 2018
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MonoGame 3.7
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25
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44485
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October 31, 2018
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How can I load a text file on Android?
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0
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1567
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October 29, 2018
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How to bend sprite into curve path?
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4
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3356
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October 29, 2018
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GraphicsDevice.GetBackBufferData is sloooow
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8
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2925
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October 28, 2018
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Move SpriteBatch to 3D-Space Coordinate
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4
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4014
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October 28, 2018
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Alternatives to Winforms for Exception Handling?
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3
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1768
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October 28, 2018
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Disabling Maximize in SDL2 based window?
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0
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1298
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October 27, 2018
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Iphone XsMax resolution
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1
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1909
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October 26, 2018
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Monogame Cross-Platform project and Steam
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1
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1862
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October 25, 2018
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Visual Studio Code and Monogame?
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16
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18882
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October 24, 2018
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[SOLVED] Pipeline Tool: Import texture with alpha (other format than PNG)
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10
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2891
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October 24, 2018
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Draw size and rotation
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6
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9669
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October 24, 2018
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Content importer dependent on another one.
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0
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1405
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October 24, 2018
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[SOLVED] ScreenManager won't LoadContent()
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3
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2227
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October 24, 2018
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Suppress Game Logic Updates
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2
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1196
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October 24, 2018
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MonoGame.Extended Tiled Importing and Rendering Issues
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4
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4385
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October 24, 2018
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Sharing MonoGame Projects: Windows/Linux
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11
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5486
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October 22, 2018
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Monogame build from sources
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0
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1007
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October 23, 2018
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Anyone have CRT style shaders?
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7
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4976
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October 23, 2018
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Load TiledMap in Array
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1
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1899
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October 22, 2018
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