Difficulty with matrixs passed to shaders
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4
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2057
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December 27, 2016
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SpriteBatch internals question
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1
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1285
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December 27, 2016
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How do you create a orthographic worldviewprojection for draw
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5
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5618
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December 26, 2016
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Player can pass through wall corners
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2
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2161
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December 26, 2016
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Super Pete The Pirate
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6
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4803
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December 26, 2016
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[SOLVED] Pipeline Tool error "glib-sharp"
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3
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3494
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December 25, 2016
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Texture atlas - is it really crucial these days?
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8
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6682
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December 25, 2016
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Release date for 3.6?
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7
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3383
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December 25, 2016
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Any 3D physic engine for Monogame ?
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6
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5657
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November 29, 2016
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Tiled display and hide layer
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10
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3295
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December 24, 2016
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Installation of MonoGame 3.5 under Xubuntu 16.04.1 LTS
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10
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5655
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December 23, 2016
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Blood splatter effect
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4
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2486
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December 23, 2016
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Free player character!
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0
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1573
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December 23, 2016
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Another Crash... :(
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11
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3640
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December 23, 2016
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[SOLVED] NormalMap with Spritebatch
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6
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5130
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December 22, 2016
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Can't Run Project on Mac
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5
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5181
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December 22, 2016
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How to ship OpenAL
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6
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4105
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December 22, 2016
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Topic Deleted
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0
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1067
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December 21, 2016
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Monogame Framework not working (Ubuntu 16, Monodevelop 6.1)
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9
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6303
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December 20, 2016
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Game crashing: "A heap has been corrupted"
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18
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6701
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December 20, 2016
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Am I supposed to have an effect instance per mesh that instantiate once and apply every time mesh is rendered?
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2
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2294
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December 20, 2016
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[SOLVED] Sidescroller Collision?
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12
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2817
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December 18, 2016
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How can I create a trial mode?
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0
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2092
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December 17, 2016
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New to Monogame - Collision with Tiled?
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2
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2738
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December 17, 2016
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Content Pipeline Tool isn't working on Mac OS X
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11
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3763
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December 17, 2016
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Question about Content load memory management
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5
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2819
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December 17, 2016
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Can I apply an opacity setting to an entire SpriteBatch?
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5
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3444
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December 17, 2016
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TiledMapImporter fails, too high values
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12
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3363
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December 16, 2016
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One font for all platforms?
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6
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2685
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December 16, 2016
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Frame Rate & Update Rate debug
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5
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1828
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December 16, 2016
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