[SOLVED] Monogame 3.5 Content Pipeline Extension Project Question
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4
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3323
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November 2, 2016
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MonoGame for gamified, "serious" apps?
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0
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1328
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November 2, 2016
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Few ContentManager questions
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25
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6397
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November 2, 2016
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[SOLVED] Drawing a texture over a mask texture
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20
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8638
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November 2, 2016
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[SOLVED] FBX file cannot find the texture in the right folder during build
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15
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5626
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November 2, 2016
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Migration from VS 2012 to VS 2015
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14
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4334
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November 2, 2016
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Real estate problem in vertex shader output
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2
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2094
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November 2, 2016
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Why C# for game engine?
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5
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6007
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November 2, 2016
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Most practical way for building/batching vertex/index data?
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21
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4807
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November 2, 2016
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How many RenderTargets is too many?
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7
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6751
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November 1, 2016
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Calling Draw() more frequently than Update()
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13
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7015
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November 1, 2016
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Debugging Content Extension ContentTypeReader...
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3
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1979
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November 1, 2016
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Modify MonoGame project to use Pipeline Tool from MonoGame source
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11
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2901
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October 31, 2016
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Running Mono source code on Visual Studio
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0
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1560
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October 31, 2016
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[MAC OS] Problem with building monogame template
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0
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1240
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October 31, 2016
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An Unexpected warning
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7
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2549
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October 31, 2016
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Alternative to MediaPlayer?
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0
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1489
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October 31, 2016
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Background Thread Texture Stiching
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3
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1977
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October 30, 2016
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Is tracing photos plagerism?
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6
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2246
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October 29, 2016
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Can't load font content
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1
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2231
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October 29, 2016
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Model apply Texture
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4
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4779
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October 29, 2016
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Skinned Model in MG: "This model does not contain a SkinningData tag."
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1
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2385
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October 27, 2016
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Moving from XNA to MonoGame
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32
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14706
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October 27, 2016
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[SOLVED] Sprite Edge Aliasing Trouble
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21
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6341
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October 26, 2016
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Implemented Anti Aliasing RenderTargets on iOS
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1
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2453
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October 25, 2016
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GameTime.ElapsedTime.Milliseconds is 0 at high fps
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4
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3219
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October 24, 2016
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Using MonoGame for an open-world game?
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4
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2519
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October 24, 2016
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Is the NuGet package up to date?
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3
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2574
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October 24, 2016
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[SOLVED] GamePad - Erratic Dpad Input
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9
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3899
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October 24, 2016
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FBX or X model format?
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4
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4667
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October 23, 2016
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