MRT in monogame, and depth buffer questions.
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|
12
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6078
|
February 18, 2022
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SharpDX crashing the app after having resumed a few times?
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11
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6319
|
April 12, 2015
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[SOLVED] Getting a MissingMethodException in MonoGame Android
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21
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4663
|
October 10, 2016
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Handling ALL input without current/previous state checks?
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13
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5815
|
October 2, 2021
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xnb files
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14
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5594
|
April 11, 2022
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Pixel perfect collision with mirrored textures and 'lines'
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12
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6002
|
June 12, 2016
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Fixing Billboarded Sprites Clipping into 3D Geometry
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9
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3848
|
February 25, 2020
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HLSL problem - solved
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15
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5409
|
May 12, 2014
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Drawing rotated textures appears pixelated
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14
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5585
|
December 4, 2016
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Difference between Xamarin and MonoGame
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12
|
5994
|
July 20, 2017
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SpriteFont: ignore unsupported characters?
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10
|
2053
|
December 16, 2021
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Content pipeline xml stuff
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12
|
5953
|
July 15, 2016
|
Most practical way for building/batching vertex/index data?
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21
|
4561
|
November 2, 2016
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Keyboard input, caused by mouse
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12
|
5923
|
December 8, 2016
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How can i show all edges of model?
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14
|
5510
|
June 6, 2016
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Limits to using XML to store data?
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20
|
2616
|
December 7, 2021
|
First 3D Game with Monogame, help with Skinned effect
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9
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3785
|
April 21, 2020
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Organizing rendering supporting multiple shaders
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13
|
5688
|
February 7, 2018
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Help! Trying to load a song throws SharpDX.SharpDXException
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13
|
5675
|
June 10, 2017
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Bloom effect
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17
|
4998
|
May 2, 2018
|
MonoGame Pipeline Tool Available for MacOS and Linux
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10
|
3591
|
May 25, 2016
|
Game crashing from GPU
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15
|
5287
|
October 20, 2018
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[SOLVED] How does the GPU sort hardwareinstanced objects ?
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18
|
4846
|
April 1, 2017
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MGCB can't find default importer
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25
|
2330
|
September 27, 2023
|
vb.net 2015 monogaqme
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18
|
4836
|
March 16, 2016
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How to keep the aspect ratio of a render target drawn on screen when window size is changed?
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10
|
6351
|
April 13, 2016
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[SOLVED] FBX file cannot find the texture in the right folder during build
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15
|
5256
|
November 2, 2016
|
How to ignore some content files for debug builds
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16
|
5081
|
October 18, 2018
|
Fullscreen / non-fullscreen issues
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|
14
|
5379
|
August 4, 2016
|
Android Screen Size from WindowManager.DefaultDisplay.GetRealSize depends on package name?
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15
|
5201
|
January 1, 2021
|
Copy backbuffer to a rendertarget
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14
|
5359
|
December 6, 2020
|
Joystick class for Windows
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26
|
3991
|
May 21, 2020
|
FBX build problem
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|
12
|
5751
|
June 26, 2017
|
[SOLVED] Cannot instantiate GraphicsDeviceControl because the type is declared as abstract.
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18
|
4755
|
June 8, 2019
|
MonoGame on rPi (raspbian) Hardware Accelerated?
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11
|
5964
|
August 30, 2018
|
Start with black background instead of white
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|
13
|
5514
|
June 19, 2015
|
XNA Effect port not working
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13
|
5502
|
April 4, 2016
|
Rendering FBX animations
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|
9
|
6486
|
September 8, 2014
|
Handle multiple resolutions
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|
10
|
6171
|
May 29, 2018
|
Vertex Texture Fetch in an OpenGL Project
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|
17
|
4821
|
April 8, 2019
|
Apply BoxingViewportAdapter to the entire game
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|
11
|
5891
|
February 6, 2016
|
Kinect and monogame
|
|
20
|
4450
|
October 6, 2016
|
Custom shader example, HLSL, 3D
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|
10
|
6144
|
October 28, 2017
|
Normal map lighting shader only gets brighter at 0,0
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|
22
|
4240
|
May 11, 2018
|
How does MonoGame work with multiple windows like Blender, 3D Max Studio or Unreal Editor?
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|
10
|
6129
|
June 27, 2018
|
Hardware Instance adding an extra Matrix to the custom VertexDeclaration
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|
20
|
4429
|
December 25, 2017
|
God rays Shader problem
|
|
15
|
5074
|
June 17, 2018
|
[SOLVED] Conditional compilation of pipeline Content based on Visual Studio project / platform
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|
12
|
5629
|
February 14, 2020
|
Sprite rotation
|
|
15
|
5068
|
March 4, 2017
|
VM, Heap & MonoGame performance
|
|
12
|
5607
|
January 12, 2016
|