Drawing a non rectangular part of Texture2d
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13
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4257
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December 3, 2019
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Building from source ?
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12
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4407
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March 18, 2016
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Loading an embed SpriteFont
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11
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4586
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August 28, 2014
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Embedding OpenAL compilation issue
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13
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4245
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July 18, 2014
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Loading textureatlases
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9
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5017
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September 26, 2016
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[Solved] XNA no longer required to use MonoGame?
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9
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5014
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August 5, 2015
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MGCB: DXT compression sometimes throws NullPointer
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9
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5000
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August 29, 2016
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Managing tons of game logic?
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10
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4756
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October 10, 2016
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Useful code snippets and algorithms
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13
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4210
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June 1, 2018
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Setting TargetElapsed time
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9
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4979
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May 2, 2020
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Extremely odd Render Target issue.
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13
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4206
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December 3, 2017
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Memory related Issues with Strings or Garbage Collection
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19
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3502
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January 8, 2021
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Getting a working setup for monogame
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11
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4519
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March 28, 2021
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Spherical Explosion Decal
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11
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4517
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April 20, 2018
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Monospaced Sprite Font?
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9
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4947
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August 17, 2019
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How to use / organize content from multiple projects?
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12
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4337
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September 8, 2016
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Headless Monogame
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9
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4939
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May 16, 2020
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Importer 'XmlImporter' had unexpected failure
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9
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4929
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September 14, 2017
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System.NullReferenceException: Object reference not set to an instance of an object
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9
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4922
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June 10, 2019
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Stroke Effect with Anti-Aliasing
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9
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1556
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February 12, 2021
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Spaceship fires lazer from center of sprite and NOT from the front
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18
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3561
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November 26, 2017
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Bug in defining monogame
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14
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3986
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February 10, 2018
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Efficiently drawing many rounded rectangles
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14
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3986
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November 3, 2020
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What is needed to make a file runnable?
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13
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4122
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November 26, 2022
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Problem with build target and relative path in project with no (not in this one) mgcb
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10
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4638
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August 21, 2017
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Is there such a thing as "overuse of Services"?
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14
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3969
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March 11, 2017
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So, are we on Nintendo's platforms yet?
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9
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4859
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October 21, 2016
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[SOLVED] TypeInitializationException accessing GraphicsAdapter.Adapters, could not load type 'SharpDX.Rectangle'
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11
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4432
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October 13, 2017
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XNA to MonoGame shader porting
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17
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3616
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October 6, 2017
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Loading shader at runtime fails
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12
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4255
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May 25, 2017
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Reading C# ushort in HLSL Float is wrong in Monogame 64 bit compilation
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16
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3720
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April 22, 2016
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Back button not responding
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14
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3957
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February 16, 2015
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Can't Install Visual Studio 2010 Templates for C#
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9
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4840
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October 8, 2016
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Save and Load List of Texture2d's as binary data?
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15
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3826
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February 19, 2018
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Two mouse
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14
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3940
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July 28, 2017
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SpriteBatch and PointWrap stretches texture rather than tile
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14
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3932
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November 6, 2020
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Problems with loading music
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14
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3926
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October 15, 2016
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Protobuild keeps resetting my solution file to "original" one after resync
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11
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4387
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August 28, 2017
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[SOLVED] GDI Generic as renderer on GeForce 1060, cannot run game
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9
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4801
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March 6, 2017
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[SOLVED] Random stuttering is giving me a headache!
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11
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4377
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December 7, 2016
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Monogame Pipeline file size too big
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16
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3673
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July 12, 2018
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SpriteBatch Draw Animation
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9
|
4790
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September 28, 2021
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[SOLVED] Threaded content loading in MG 3.6
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9
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4780
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May 31, 2017
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3D gimmicks on 2D
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11
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4360
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December 8, 2016
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Survey: MonoGame Tools Project
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9
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4774
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August 1, 2014
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Loading a sprite from ContentManager will always have the same address?
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9
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1509
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January 5, 2023
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Content.Load<Texture2D>() is NOT Implmeneted for Windows Phone?
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9
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4768
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January 26, 2015
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Audio Distortion After Playing
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15
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3760
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June 24, 2015
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Is it possible to make zoom on a RenderTarget?
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11
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4335
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July 5, 2016
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Light map generation
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22
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3128
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November 11, 2020
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