[SOLVED] Unable to load MonoGame.Extended solutions in Xamarin Studio
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6
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4019
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March 10, 2017
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Getting tile properties from TiledMapTile?
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6
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4146
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March 9, 2017
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How to stop InputListener events from persisting after screen change?
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14
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3890
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March 5, 2017
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TextureAtlas from xml
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4
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4871
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March 1, 2017
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BoxingViewportAdapter will not pillarbox
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2
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1752
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February 28, 2017
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monogame.extended bitmapfonts no longer working
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3
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2085
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February 24, 2017
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GUI Controls for MonoGame Extended
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4
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4412
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February 15, 2017
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Rendering Sprites Between TiledMap Layers
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4
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2971
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January 18, 2017
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BoxingViewportAdapter issue when using a RenderTarget2D
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2
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2685
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January 16, 2017
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How to use FullMapRenderer in project?
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7
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4041
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January 11, 2017
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Tiled display and hide layer
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10
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3046
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December 24, 2016
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TiledMapImporter fails, too high values
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12
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3185
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December 16, 2016
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TiledMap use layer as floors?
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2
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2189
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December 14, 2016
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Something wrong with MGCB pipeline tool and Monogame.Extend
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3
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2255
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December 9, 2016
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[SOLVED] Help Demo Camera LookAt
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2
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2641
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December 1, 2016
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Skeletal Animation
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18
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7999
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November 27, 2016
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TiledMap.Draw not respecting passed in "visibleRectangle"
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4
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2170
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November 25, 2016
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TiledMap displaying wrong tiles
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1
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1921
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November 16, 2016
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TiledMap draw with color
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6
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2490
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November 7, 2016
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Is the NuGet package up to date?
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3
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2354
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October 24, 2016
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Use TiledMap Renderer in Android?
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5
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2373
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October 17, 2016
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Should i inherit my classes from Sprite class?
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2
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2489
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October 2, 2016
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Loading textureatlases
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9
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4727
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September 26, 2016
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Camera, TiledMap, and Player position
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7
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6463
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September 15, 2016
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[kind of solved] how to run demos from monogame.extended ?
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11
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3562
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September 12, 2016
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[Solved ] Monogame.Extended error . An unhandled exception of type !
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16
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9197
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September 5, 2016
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Using layerDepth with DrawString() and BitmapFont
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3
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2343
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September 5, 2016
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using extended with vs 2013 and update 5
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1
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1650
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September 2, 2016
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Using the SpriteBatch the correct way
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9
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16196
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September 1, 2016
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[Solved] Sprite is offset incorrectly after window resize.
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1
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1919
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August 4, 2016
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