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Blurry Character Movement
|
|
5
|
2835
|
January 25, 2016
|
|
SpriteBatch-enabled VertexShader
|
|
0
|
2064
|
January 15, 2016
|
|
Playing with BlendState vs Photoshop Blend Modes
|
|
1
|
4260
|
January 10, 2016
|
|
[SOLVED]New to 3D in Monogame, custom shader missing vertex elements
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|
4
|
6611
|
January 3, 2016
|
|
[solved] - Problems with HLSL in Monogame
|
|
6
|
4890
|
December 25, 2015
|
|
OcclusionQuery for Lens Flare Effect
|
|
3
|
2203
|
December 20, 2015
|
|
2D lighting creates distinct layers
|
|
7
|
2940
|
December 18, 2015
|
|
Empty GPU memory
|
|
1
|
2032
|
December 14, 2015
|
|
HD filter like that in Guardian Heroes HD?
|
|
10
|
4444
|
December 3, 2015
|
|
Multi Window Support
|
|
0
|
2468
|
November 25, 2015
|
|
SOLVED Porting XNA GPU Skinning Sample
|
|
1
|
3002
|
November 19, 2015
|
|
White pixels on WindowsGL
|
|
11
|
3096
|
November 14, 2015
|
|
Hardware instancing issue
|
|
0
|
1975
|
November 12, 2015
|
|
Skeletal animations in Monogame
|
|
1
|
3528
|
October 25, 2015
|
|
Hardware Instancing still missing
|
|
2
|
2044
|
October 22, 2015
|
|
How to determine if Direct3D or OpenGL is used for rendering?
|
|
3
|
2373
|
October 17, 2015
|
|
Working 3D Skinned Animation Library?
|
|
1
|
2164
|
October 10, 2015
|
|
Stop sprite movement jitter
|
|
4
|
4493
|
October 8, 2015
|
|
Viewport confusion
|
|
9
|
5671
|
September 27, 2015
|
|
Custom shaders work with XNA, but "not" with Monogame
|
|
4
|
4523
|
September 27, 2015
|
|
Is there a difference between Vector3.Normalize() and instance.Normalize()?
|
|
3
|
2349
|
September 27, 2015
|
|
Does Monogame "reuse" textures?
|
|
2
|
2530
|
September 13, 2015
|
|
SOLVED Disable Full Window usage
|
|
1
|
1924
|
September 8, 2015
|
|
cbuffers
|
|
0
|
1847
|
September 4, 2015
|
|
Does Monogame have any support for Geometry Shaders at the current time?
|
|
2
|
2653
|
August 29, 2015
|
|
resolution and input (wp8)
|
|
1
|
1624
|
August 25, 2015
|
|
Creating a textured 3D cube from primitives
|
|
0
|
3424
|
August 20, 2015
|
|
Handling Custom Mesh Deformation
|
|
5
|
3560
|
August 10, 2015
|
|
air-plane: Y-axis rotation, effected by translation
|
|
15
|
3405
|
August 10, 2015
|
|
Is it possible to 'mix n match' SpriteBatch.Draw()'s parameters?
|
|
3
|
1877
|
August 9, 2015
|