SpriteBatch not working in same Draw as Basic Effect on some Computers
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3
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595
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August 18, 2023
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Is there a way to use custom shaders on Mac?
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6
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3652
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April 3, 2017
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Trapping the mouse courser inside a rectangle but keeping the position free ?
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2
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538
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August 16, 2023
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Using SpriteFont to draw text at an exact position and pixel height?
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2
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1325
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August 15, 2023
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Color banding when using RenderTarget2D
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16
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844
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August 13, 2023
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Slow render performance
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11
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2595
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July 20, 2023
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How to use SpriteFont in a generic class for C# MonoGame ?
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5
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697
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July 3, 2023
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Texture pack system like minecraft
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3
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663
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June 25, 2023
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Hide overflow content
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4
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660
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June 25, 2023
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SamplerStates and Textures in shaders
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1
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762
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June 21, 2023
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How I can realize Hardware Instancing for using with SpriteBatch and Texture2D
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3
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594
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June 20, 2023
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Writing your own 2D Pixel Shader in Monogame for Absolute Beginners
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9
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32556
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June 17, 2023
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Hexagonal Tle Mapboard Mathematics and Calculations
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6
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4100
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June 14, 2023
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Having multiple objects on screen breaks shader!!!!!
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2
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461
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June 13, 2023
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How to detect Retina and scale /w DesktopGL
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5
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2491
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June 11, 2023
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drawing a transparent circule as Texture2D
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1
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573
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June 9, 2023
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MSAA in Cross Platform - Open GL not working
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0
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479
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June 5, 2023
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Rotations are too smooth
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2
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743
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May 21, 2023
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TextureArray
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6
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800
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May 18, 2023
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Monogame Web Platform - Can not use fonts
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1
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734
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May 14, 2023
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Drawing textures in grid produces unwanted lines
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2
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702
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May 6, 2023
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Is effect.Parameters[""].SetValue() still slower than keeping a reference to the EffectParameter?
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4
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694
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May 4, 2023
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Any way to modify Texture3d using fragment shader?
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6
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465
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April 26, 2023
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RGB to HSV unintentionally hue shifting
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1
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841
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April 22, 2023
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Can`t pass extra data to shader effect
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2
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655
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April 16, 2023
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What's the simplest way to draw a rectangular outline without generating the texture?
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6
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17480
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April 12, 2023
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Can anyone provide any advice for optimizing a multi-pass terrain shader?
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2
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622
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April 7, 2023
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Get World Position In Pixel Shader
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4
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1504
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April 4, 2023
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increase in memory leads to the graphic device to be suspended
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3
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552
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March 26, 2023
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I managed to save the depth texture between render targets. Is it possible to sample it?
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7
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1129
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March 22, 2023
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