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Is effect.Parameters[""].SetValue() still slower than keeping a reference to the EffectParameter?
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4
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1226
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May 4, 2023
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Any way to modify Texture3d using fragment shader?
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6
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1048
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April 26, 2023
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RGB to HSV unintentionally hue shifting
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1
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1480
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April 22, 2023
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Can`t pass extra data to shader effect
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2
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1125
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April 16, 2023
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What's the simplest way to draw a rectangular outline without generating the texture?
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6
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23886
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April 12, 2023
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Can anyone provide any advice for optimizing a multi-pass terrain shader?
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2
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1291
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April 7, 2023
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Get World Position In Pixel Shader
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4
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3010
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April 4, 2023
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increase in memory leads to the graphic device to be suspended
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3
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1162
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March 26, 2023
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I managed to save the depth texture between render targets. Is it possible to sample it?
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7
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2566
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March 22, 2023
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How do I switch to a different Rendertarget without clearing the DepthBuffer?
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18
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3474
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March 21, 2023
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OpenGL Shader models
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6
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2221
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March 15, 2023
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Custom alpha channel with BlendStates?
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7
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1577
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March 14, 2023
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Drop In replacement for System.Windows.Forms
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4
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2323
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March 10, 2023
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ASTC Compression Texture Format for Mobile (iOS, Android)
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4
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3670
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March 8, 2023
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how to calculate a rilative position from a global position
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5
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1858
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February 28, 2023
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Differences in graphic display between MonGame (Visual Studio 2022) and XNA 4.0 (Visual Studio 2010)
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0
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741
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February 21, 2023
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Strange Behavior with my Shadow Maps
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2
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1195
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February 19, 2023
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basic effect blend effect on monogame.forms
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1
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1262
|
February 16, 2023
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The GPU device instance has been suspended. Monogame.Forms.DX
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3
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3136
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February 14, 2023
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How to avoid visual glitches with smooth non-pixel-perfect 2d screen movement?
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8
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3448
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February 11, 2023
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Colour effects are removed when using a Shader
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11
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1065
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February 8, 2023
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Debugging shaders, on a Mac
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3
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1709
|
February 5, 2023
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Squash and Stretch a Character Sprite
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6
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2188
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February 5, 2023
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High-quality upscale with SpriteBatch possible?
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6
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1340
|
February 1, 2023
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Unmanaged application drawing on top of Monogame's window
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0
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797
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January 26, 2023
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I want to use a Depth Buffer with DrawUserIndexedPrimitives - How does it work?
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2
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1918
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January 26, 2023
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Using spritebatch in draw more than one
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5
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993
|
January 19, 2023
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Alpha blending behavior difference
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5
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2707
|
January 16, 2023
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when i uses BlendState for Beign fps will be down
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6
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722
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January 15, 2023
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MonoGame Problem with renderize Texture2D on camera movement
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1
|
899
|
January 10, 2023
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