Blurry Character Movement
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5
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2541
|
January 25, 2016
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SpriteBatch-enabled VertexShader
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0
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1817
|
January 15, 2016
|
Playing with BlendState vs Photoshop Blend Modes
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|
1
|
3699
|
January 10, 2016
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[SOLVED]New to 3D in Monogame, custom shader missing vertex elements
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4
|
6110
|
January 3, 2016
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[solved] - Problems with HLSL in Monogame
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|
6
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4363
|
December 25, 2015
|
OcclusionQuery for Lens Flare Effect
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3
|
1956
|
December 20, 2015
|
2D lighting creates distinct layers
|
|
7
|
2639
|
December 18, 2015
|
Empty GPU memory
|
|
1
|
1820
|
December 14, 2015
|
HD filter like that in Guardian Heroes HD?
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|
10
|
4004
|
December 3, 2015
|
Multi Window Support
|
|
0
|
2085
|
November 25, 2015
|
SOLVED Porting XNA GPU Skinning Sample
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|
1
|
2749
|
November 19, 2015
|
White pixels on WindowsGL
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|
11
|
2738
|
November 14, 2015
|
Hardware instancing issue
|
|
0
|
1786
|
November 12, 2015
|
Skeletal animations in Monogame
|
|
1
|
3094
|
October 25, 2015
|
Hardware Instancing still missing
|
|
2
|
1814
|
October 22, 2015
|
How to determine if Direct3D or OpenGL is used for rendering?
|
|
3
|
2131
|
October 17, 2015
|
Working 3D Skinned Animation Library?
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|
1
|
1996
|
October 10, 2015
|
Stop sprite movement jitter
|
|
4
|
3974
|
October 8, 2015
|
Viewport confusion
|
|
9
|
5315
|
September 27, 2015
|
Custom shaders work with XNA, but "not" with Monogame
|
|
4
|
4120
|
September 27, 2015
|
Is there a difference between Vector3.Normalize() and instance.Normalize()?
|
|
3
|
2054
|
September 27, 2015
|
Does Monogame "reuse" textures?
|
|
2
|
2245
|
September 13, 2015
|
SOLVED Disable Full Window usage
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|
1
|
1704
|
September 8, 2015
|
cbuffers
|
|
0
|
1624
|
September 4, 2015
|
Does Monogame have any support for Geometry Shaders at the current time?
|
|
2
|
2425
|
August 29, 2015
|
resolution and input (wp8)
|
|
1
|
1406
|
August 25, 2015
|
Creating a textured 3D cube from primitives
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|
0
|
2873
|
August 20, 2015
|
Handling Custom Mesh Deformation
|
|
5
|
3180
|
August 10, 2015
|
air-plane: Y-axis rotation, effected by translation
|
|
15
|
3160
|
August 10, 2015
|
Is it possible to 'mix n match' SpriteBatch.Draw()'s parameters?
|
|
3
|
1616
|
August 9, 2015
|