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Blurry Character Movement
|
|
5
|
2837
|
January 25, 2016
|
|
SpriteBatch-enabled VertexShader
|
|
0
|
2068
|
January 15, 2016
|
|
Playing with BlendState vs Photoshop Blend Modes
|
|
1
|
4264
|
January 10, 2016
|
|
[SOLVED]New to 3D in Monogame, custom shader missing vertex elements
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4
|
6617
|
January 3, 2016
|
|
[solved] - Problems with HLSL in Monogame
|
|
6
|
4898
|
December 25, 2015
|
|
OcclusionQuery for Lens Flare Effect
|
|
3
|
2208
|
December 20, 2015
|
|
2D lighting creates distinct layers
|
|
7
|
2945
|
December 18, 2015
|
|
Empty GPU memory
|
|
1
|
2035
|
December 14, 2015
|
|
HD filter like that in Guardian Heroes HD?
|
|
10
|
4449
|
December 3, 2015
|
|
Multi Window Support
|
|
0
|
2470
|
November 25, 2015
|
|
SOLVED Porting XNA GPU Skinning Sample
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|
1
|
3005
|
November 19, 2015
|
|
White pixels on WindowsGL
|
|
11
|
3099
|
November 14, 2015
|
|
Hardware instancing issue
|
|
0
|
1977
|
November 12, 2015
|
|
Skeletal animations in Monogame
|
|
1
|
3530
|
October 25, 2015
|
|
Hardware Instancing still missing
|
|
2
|
2046
|
October 22, 2015
|
|
How to determine if Direct3D or OpenGL is used for rendering?
|
|
3
|
2375
|
October 17, 2015
|
|
Working 3D Skinned Animation Library?
|
|
1
|
2166
|
October 10, 2015
|
|
Stop sprite movement jitter
|
|
4
|
4501
|
October 8, 2015
|
|
Viewport confusion
|
|
9
|
5677
|
September 27, 2015
|
|
Custom shaders work with XNA, but "not" with Monogame
|
|
4
|
4529
|
September 27, 2015
|
|
Is there a difference between Vector3.Normalize() and instance.Normalize()?
|
|
3
|
2355
|
September 27, 2015
|
|
Does Monogame "reuse" textures?
|
|
2
|
2531
|
September 13, 2015
|
|
SOLVED Disable Full Window usage
|
|
1
|
1929
|
September 8, 2015
|
|
cbuffers
|
|
0
|
1850
|
September 4, 2015
|
|
Does Monogame have any support for Geometry Shaders at the current time?
|
|
2
|
2657
|
August 29, 2015
|
|
resolution and input (wp8)
|
|
1
|
1627
|
August 25, 2015
|
|
Creating a textured 3D cube from primitives
|
|
0
|
3427
|
August 20, 2015
|
|
Handling Custom Mesh Deformation
|
|
5
|
3567
|
August 10, 2015
|
|
air-plane: Y-axis rotation, effected by translation
|
|
15
|
3410
|
August 10, 2015
|
|
Is it possible to 'mix n match' SpriteBatch.Draw()'s parameters?
|
|
3
|
1881
|
August 9, 2015
|