Blurry Character Movement
|
|
5
|
2717
|
January 25, 2016
|
SpriteBatch-enabled VertexShader
|
|
0
|
1959
|
January 15, 2016
|
Playing with BlendState vs Photoshop Blend Modes
|
|
1
|
3977
|
January 10, 2016
|
[SOLVED]New to 3D in Monogame, custom shader missing vertex elements
|
|
4
|
6379
|
January 3, 2016
|
[solved] - Problems with HLSL in Monogame
|
|
6
|
4721
|
December 25, 2015
|
OcclusionQuery for Lens Flare Effect
|
|
3
|
2101
|
December 20, 2015
|
2D lighting creates distinct layers
|
|
7
|
2810
|
December 18, 2015
|
Empty GPU memory
|
|
1
|
1940
|
December 14, 2015
|
HD filter like that in Guardian Heroes HD?
|
|
10
|
4221
|
December 3, 2015
|
Multi Window Support
|
|
0
|
2350
|
November 25, 2015
|
SOLVED Porting XNA GPU Skinning Sample
|
|
1
|
2910
|
November 19, 2015
|
White pixels on WindowsGL
|
|
11
|
2964
|
November 14, 2015
|
Hardware instancing issue
|
|
0
|
1904
|
November 12, 2015
|
Skeletal animations in Monogame
|
|
1
|
3358
|
October 25, 2015
|
Hardware Instancing still missing
|
|
2
|
1973
|
October 22, 2015
|
How to determine if Direct3D or OpenGL is used for rendering?
|
|
3
|
2284
|
October 17, 2015
|
Working 3D Skinned Animation Library?
|
|
1
|
2097
|
October 10, 2015
|
Stop sprite movement jitter
|
|
4
|
4304
|
October 8, 2015
|
Viewport confusion
|
|
9
|
5541
|
September 27, 2015
|
Custom shaders work with XNA, but "not" with Monogame
|
|
4
|
4336
|
September 27, 2015
|
Is there a difference between Vector3.Normalize() and instance.Normalize()?
|
|
3
|
2249
|
September 27, 2015
|
Does Monogame "reuse" textures?
|
|
2
|
2443
|
September 13, 2015
|
SOLVED Disable Full Window usage
|
|
1
|
1850
|
September 8, 2015
|
cbuffers
|
|
0
|
1791
|
September 4, 2015
|
Does Monogame have any support for Geometry Shaders at the current time?
|
|
2
|
2573
|
August 29, 2015
|
resolution and input (wp8)
|
|
1
|
1548
|
August 25, 2015
|
Creating a textured 3D cube from primitives
|
|
0
|
3240
|
August 20, 2015
|
Handling Custom Mesh Deformation
|
|
5
|
3424
|
August 10, 2015
|
air-plane: Y-axis rotation, effected by translation
|
|
15
|
3311
|
August 10, 2015
|
Is it possible to 'mix n match' SpriteBatch.Draw()'s parameters?
|
|
3
|
1802
|
August 9, 2015
|