How to detect if app is running on a phone or tablet?
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8
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1803
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October 20, 2020
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Object reference not set to an instance of an object when trying to build map
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1
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1018
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October 20, 2020
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[SOLVED] Issue with stencil plus shader [CODE PROVIDED]
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2
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965
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October 20, 2020
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[SOLVED] Black Image
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14
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2347
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October 19, 2020
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Background Reference Material
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13
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2148
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October 19, 2020
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WPF features are not available in MGCB Pipeline
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10
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2468
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October 19, 2020
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Monogame for 3D
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9
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19168
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October 18, 2020
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Transforming objects for a RenderTarget2D
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7
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4924
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October 17, 2020
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DynamicSoundEffectInstance.XAudio sometimes not flushing buffers correctly
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0
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1214
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October 17, 2020
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MonoGame 3.8 .Net Core only?
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3
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2821
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October 16, 2020
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Nintendo Switch C3/.Net Core
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2
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1853
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October 16, 2020
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MGFX effect was built for a different platform! and 3.8 [Solution]
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1
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1234
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October 16, 2020
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RenderTarget2D strange behavior
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8
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846
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October 15, 2020
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Way or Workaround to gpu side specified mip level rendertargeting?.
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1
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777
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October 15, 2020
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[SOLVED] NullReferenceException when making a content importer
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11
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2558
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October 15, 2020
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Single Spritesheet vs Multiple Spritesheets
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7
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3338
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October 14, 2020
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What 3D features exist in monogame?
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1
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1541
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October 14, 2020
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Stencil targeting specific color
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3
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691
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October 14, 2020
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MonoGame Pipeline Tool will not build, rebuild or clean
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23
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4013
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October 14, 2020
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Microsoft reached out to us on Discord
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8
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1416
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October 14, 2020
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TMX Importer for WP8
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4
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2785
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October 14, 2020
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How can I snap a sprite to every three or so pixels?
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8
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1735
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October 14, 2020
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3D Models and Geometric Instancing Issue
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9
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1905
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October 14, 2020
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3D Sound does not seem to work correctly.
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8
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3098
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October 13, 2020
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How does BasicEffect work in the background?
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6
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1529
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October 13, 2020
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Larger open-source projects Monogame or XNA
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1
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1051
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October 13, 2020
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MonoGame in ARM Linux
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4
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5321
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July 2, 2019
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How to setup multiplatform game without Visual Studio?
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7
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2395
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October 12, 2020
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Newbie Question - Running Different MG Releases side-by-side
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5
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750
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October 12, 2020
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Sound Effect Instance Pause Breaks Down
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0
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1940
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October 10, 2020
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