New MG template project missing files
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0
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785
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May 1, 2020
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"Roslyn/Microsoft.CSharp.Core.targets" was not found
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8
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7921
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May 1, 2020
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"This MGFX effect is for an older release of MonoGame and needs to be rebuilt."
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0
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988
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May 1, 2020
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BridgeIT - Casual Joy
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1
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929
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May 1, 2020
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Monogame Pong Objects
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4
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1348
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May 1, 2020
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Video player on dx hosed ?
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20
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4346
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April 30, 2020
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Building C# projects to SDKs
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2
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792
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April 30, 2020
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Forum upgrade
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19
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2053
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April 30, 2020
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Individual Tile Collision
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1
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814
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April 30, 2020
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Tile Collision using monogame
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0
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933
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April 28, 2020
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Vertex memory bits. Is there a way to pass 8 bit elements instead of 32 bit float to a shader.
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3
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725
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April 28, 2020
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OpenAL device could not be initialized error
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4
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2782
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April 27, 2020
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How long to receive the Nintendo Switch MonoGame Build?
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5
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1516
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April 27, 2020
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Issue with EffectParameter.SetValue when using a float array.
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9
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1646
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April 27, 2020
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( Solved ) Fitting and centering model on camera ?
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4
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875
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April 27, 2020
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Issue with float3 parameter in my shader
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9
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1971
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April 27, 2020
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TiledSharp camera restrictions?
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0
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557
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April 27, 2020
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How are games made with only code frameworks polished and tweaked?
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19
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1922
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April 27, 2020
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Crackle noise when volume is changed
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5
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870
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April 27, 2020
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Catching SDL events
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1
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725
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April 26, 2020
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Monogame freezes when dragging the game window
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2
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1964
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April 26, 2020
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Effects not working in DirectX
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9
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2338
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April 26, 2020
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Access depth buffer without creating shader that extracts the z-depth of each pixel
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2
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734
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April 26, 2020
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Screen Coordinate System in Landscape Mode (Android)
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4
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3016
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April 24, 2020
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[Solved] Runnable file on OSX MKBundle
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2
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1286
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April 23, 2020
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How to use the Content Pipeline Tool with VSCode
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1
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1969
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April 23, 2020
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MonoGame 3D problems with spritebatch
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3
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1338
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April 23, 2020
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Memory Profiler
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1
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818
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April 22, 2020
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First 3D Game with Monogame, help with Skinned effect
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9
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3986
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April 21, 2020
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Monogame full screen Mouse Y position wrong
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6
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4059
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April 21, 2020
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