High level overview of how model animation works.
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0
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1538
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May 10, 2016
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Monogame and WPF. Link the game engine
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11
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5468
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May 4, 2016
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Minimizing state switches with large scenes
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6
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3298
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April 30, 2016
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Basic Shapes Lib
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3
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7039
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April 30, 2016
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Mesh effect field
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4
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5537
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April 27, 2016
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How do I import SkinnedModelPipeline into my Monogame 3.5 project?
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3
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2705
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April 24, 2016
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deferred/forward rendering "simple" code
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2
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2610
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April 22, 2016
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The color values โโof the shader does not work.
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10
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2630
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April 20, 2016
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Can I use the MRT?
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5
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2395
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April 19, 2016
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Explisit set of backbuffer gives distorted texture
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5
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2138
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April 18, 2016
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xBR shader for MonoGame
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14
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5215
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April 17, 2016
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Why does the same shader work so differently in XNA and MonoGame?
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3
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3114
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April 17, 2016
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MG wiki doc error ?
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0
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1524
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April 12, 2016
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Maps, Levels and parsing XML
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5
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5593
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April 10, 2016
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MonoGame 3.5 Shaders port repository
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0
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1787
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April 9, 2016
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XNA HD filter not working on MonoGame? (updated)
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11
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2599
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April 9, 2016
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Effect parameters missing
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2
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2140
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April 8, 2016
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Starting Monogame - Resolution choice and scaling
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1
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2246
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April 1, 2016
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Generic IVertexType
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2
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1935
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March 25, 2016
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Model key frame animation
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2
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1843
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March 20, 2016
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Shader bug after upgrade?
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4
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2582
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March 18, 2016
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Anisotropic Filtering Question
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1
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2298
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March 15, 2016
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how to calculate the normals
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6
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4643
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March 10, 2016
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Bitmap() results in compile error for invalid parameter
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0
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1344
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March 5, 2016
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Missing Effect Parameters
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0
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2447
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March 4, 2016
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On screen stats from my graphic card vanish my draw function
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1
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1594
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March 3, 2016
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What is the best way to reduce tearing? (at Fullscreen, with vsyc on)
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4
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2686
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February 28, 2016
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How Do I Add/Write Custom Shaders Using Xamarin on OSX?
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5
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2492
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February 16, 2016
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Draw pixel's using HLSL
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12
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6535
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February 15, 2016
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Pixel Shaders: How I added them to Iota Persei (space exploration game)
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0
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1661
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January 30, 2016
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